![]() ![]() ![]() With nine Medieval professions in the game you’ll find yourself playing with more Sims than you will be used to, however you’ll be using some of them more than others the Monarch is the main Hero of the game, and therefore the most used, but you will also create a Blacksmith, Physician, Knight, Wizard, Merchant, Bard, Spy and the surprisingly enjoyable Priests. They don’t just benefit your Kingdom however each completed quest will supply your Hero with XP and money. The game is ruled by quests, and they do more than give you a simple task for your Sims, every quest you finish shapes your kingdom quests are the only way to expand your land with buildings, and to sustain it with security, wellbeing and culture. The Sims Medieval is linear, however it is clear that they have attempted to make it as non-linear as possible, so don’t just go expecting a complete open world. When you begin the game you will choose an ambition for your Kingdom, create a Monarch and run-off sampling various quests that are suited to the Monarch that you have created each quests generally has two different ways that you can go about it, and during each quest you will be given different paths that you can take. Now just because it has Sim in the title, don't presume that Medieval is simply The Sims 3 with a bit of a make-over, far from it in fact, the character creator may fool you, but as soon as you hit the meat of the game you will notice the lack of basic needs, house building, and all of the quests that are ripe for the taking. The Sims Medieval however is more like a Medieval Re-enactment, it skimps out on the dirty bits and focuses intently on the jovial dancing and merriment. The Middle Ages are not a very romantic time in history, full of dirty peasants, plagues, awful diseases and war, or at least that’s what the history books tell us.
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